Showing posts with label 2010. Show all posts
Showing posts with label 2010. Show all posts

Monday, October 18, 2010

Mid-way point

The Proto-type Storm Raven is coming along quite nicely.

Bloody Blood Blood Missiles (Or whatever they're called).

Blood Angels, Conversion, Kit-bash, Storm Raven, Warhammer 40,000, Work In Progress

Ditto.

Blood Angels, Conversion, Kit-bash, Storm Raven, Warhammer 40,000, Work In Progress

Underside:

Blood Angels, Conversion, Kit-bash, Storm Raven, Warhammer 40,000, Work In Progress

Profile Shot

Blood Angels, Conversion, Kit-bash, Storm Raven, Warhammer 40,000, Work In Progress

Saturday, October 16, 2010

It begins!

I've finished the basic blocking for the front portion of the first Storm Raven. This is the first time I've worked with a conversion of such complexity, and it's quite interesting so far. I'm working with making all my measurements in millimeters, since I think they lend themselves better to making exacting measurements.

Here's my initial build of the hull. The portion of the top deck was cut away to increase the overall height of the model, and will be used to create the nose of the Raven. The rear angled areas were also cut as well, as the body will be lengthened to suggest an area for the Dreadnought to ride in.

Blood Angels, Conversion, Kit-bash, Storm Raven, Warhammer 40,000, Work In Progress

The rear, cut away from the front.

Blood Angels, Conversion, Kit-bash, Storm Raven, Warhammer 40,000, Work In Progress

The tail has been turned into a canard wing.

Blood Angels, Conversion, Kit-bash, Storm Raven, Warhammer 40,000, Work In Progress

Here is the upper structure on the fuselage.

Blood Angels, Conversion, Kit-bash, Storm Raven, Warhammer 40,000, Work In Progress

And here are the front Multi-meltas in place. They're from the IG Russ kit, BTW. The rear tab was cut off to allow them to fit, and I filed the sides down to make them fit.

Blood Angels, Conversion, Kit-bash, Storm Raven, Warhammer 40,000, Work In Progress

Tuesday, October 12, 2010


So, against my better judgment, I'm going to attempt the above conversion (click through the pic to see the full write up on BoLS). Not once, but twice. I'd love to play with two Storm Ravens, and I don't see GW making one any time soon. Due to some fortuitous trades, I was able to get two Valkyries at no cost to myself. I'm thinking I'm going to need some help, and I'll seek out some advice from a friend or two for this.


Wish me luck!

Friday, August 20, 2010

NOVA Open Round Three



The third round saw me facing Joseph Trueblood, a gamer I had not met before. He plays mostly in the VA area, and, like me, was undefeated coming into the round. Scenario 3 saw us setting up as a pitched battle, with table quarters as the primary, with objectives as secondary, and VP's as the tertiary. As you can see from the very brief video above, I completely slacked on the recording of my games as the day wore on. This was the last video that I took for the day.

Joe was playing a highly mobile BA force.
Mephiston
3 5 man assault squads with various special weapons in Razorbacks
3 Furioso dreads
3 Vindicators
3 Baal Preds, 1 flame storm, 2 Twinlinked Assault Cannons

I won the first turn, and set up in the far corner, castling and waiting for the pain to come my way. He toed the deployment line, getting as close to me as he could. He attempted to sieze initiative, but failed.

He scouted forward, and my valk scouted to the flank to get side shots on his preds and vindicators. The valk also served as a distraction to draw away fire power, as did my ratlings, which were also deployed to get side shots. I had Marbo and a guard squad in reserve. The guard squad was to enter on another table quarter and hide to add 75 points to my total there.

With the set-up we had, I was able to whittle him down over time. Anything that threatened my area of the board got unloaded on until it was stunned, immobilized, or destroyed. He clumped his vehicles together, which allowed my manticore, devil dogs, and medusas extra leeway in targeting, and indeed, got me extra hits. That being said, it was still a hard row to hoe. I had to maneuver to get shots in his vulnerable side armor for his baal predators and his vindicators. He made excellent use of cover as well. My guard squad that was meant to hide was actually forced to do something, and plasma-gunned on of his vindicator's guns off.

It was another desperate, hard fought battle, but in the end, it was tied for quarters, tied for objectives, and I won in VP's. Set-up was very favorable to me, and it accounted for my victory.

Tuesday, August 17, 2010

NOVA Open Round 2



Round two was possibly the hardest fought game that I had. The impossible happened, and we ended up going through tieing all three victory conditions until a winner emerged.

Out of eighty-eight possible opponents, my foe was no less than Leigh Brady, a fellow Fr.A.G.er. I knew I was in for a hard fight, but little did I know how hard. I don't have his list, but you can see it on the video: Razorspam with Gating Terminator bully boys and Dakkadreds. It was hard as hell, and twice as ugly to have to face. The mission was objective capture, and the deployment was pitched battle. Secondary tiebreaker was VP by a 250 point margin, and tertiary was table quarters.

As with the last post, my camera work was hit and miss, but I hope that it lends you all the impression that after turn two, I thought I was done. My losses at that point: My Devil Dog, two Manticores, a Chimera, a Platoon Command Squad, and I was sitting looking at Thunder Hammer/Storm Shield Terminators squarely in my deployment zone.

Then it all took a turn for the better. I torrented the Libarian away from the Terminators, and they took a ton of wounds. I passed my Weaken Resolve roll, and they fled for the rest of the game. My hydras, Chimeras and autocannon squads pummelled his vehicles senseless, and my melta vets captured a key objective in the center. Each of us were tearing each other to pieces, but the game ended all too soon. At the end, we tied on objectives with two each, we failed to clear a 250 threshold for a VP victory, and both of us had two table quarters. It came down to raw victory points.

I won the game by 5 points. Let me repeat that: 5 points. Less than 1/3 of a Marine. But a "W" is a "W", so... Leigh sucks. Forever.

Seriously, though. This was a hard fought game, and it couldn't have been closer had I tried. It also goes to prove that whole addage of "never giving up". Had I conceeded after turn two, I never would have had that great game. Neither of us can beleive that the game turned out that way. It just goes to show you what massed firepower can do.

NOVA Open Recap, Round 1



After watching these videos from the weekend, I realize that I am unqualified to do these things in a tournament environment. I'm far too into the games to actually remember to take the videos in the first place. But the videos are all I have, as my still camera crapped out on me. So, they're what you get. My apologies.

That being said, the NOVA Open was a great time. 4 rounds of some of the best (and closest) 40k games I've ever had. I can't say enough about the level of competition and sportsmanship on display this weekend, and the dedication of the staff on hand to resolve issues that arose during the game. The format can be found on the Whiskey and 40k blog.

So, let's get onto the games, shall we?

Game 1 had me facing Casey Campbell, from the Iron Fist League, a group of veteran gamers based in Northern Virginia/DC.

His list:
Swarmlord
2 Tyrant Guard
Warrior Prime with Lashwhip/Bonesword, Deathspitter
8 Warriors with Rending Claws, Deathspitters, 1 Barbed Strangler
9 Stealers+Broodlord with scything talons
9 Stealers+Broodlord with scything talons

10 Termagants with spine fists - 60
Tervigon with catalyst, scything talons, cluster spines, adrenal glands, toxin sacs - 200
3 Hive Guard
3 Hive Guard
Doom with Pod
3 Ravenors with rending claws

What did I bring? The glorious Valhallan 42nd Mountaineers, pride of the Motherworld!

Lt. Sorin Company command with lascannon, plasma x 2 Chimera with HHB and TML
Chef Gordo Ramsey and Kitchen Crew (3 Ratlings)
Psyker Battle Squad 7+1 Overseer, Chimera with HHF, TML
Guardsman Marbo
Revnik's Ragers, 1st Platoon, Faith Company
-Platoon Command, flamer x 4, Platoon Commander, Chimera with HHB, THF
-3 Autocannon/plasma squads
-Commissar Price, power weapon
Veteran Squad with 3x Melta, Chimera with HHF, TML
Al-Marakesh's Irregulars (Veteran Squad) Plasma riflex3*
Devil Dog, HHF
Devil Dog, HHF
Vendetta Gunship *(The plasma rifler's ride)
Manticore
Medusa squadron of two
Hydra squadron of two

Mission: Dawn of War set up, VP primary objective/Table Quarters tie-breaker/Objective secondary tiebreaker

How do I sum this game up? It was a dawn of war mission with a shooting army opposing a close combat army with no real form of transport. Casey's only chance was getting his infiltrating stealers into CC early, and getting Doom quickly to distract me. Due to his terrain rolls and reserve rolls, it just wasn't happening. He made some interesting choices for his list that-- which as someone who doesn't play tyranids-- I just didn't understand. Not spawning, including warriors, not including another tervigon, allowing termigants to slow the Swarmlord down... I think the cards were stacked against him, but I think at that point, you have to play more aggressively than he did. He attempted to keep the termigants in cover, and the tyrant guard/Swarmlord squad behind them to give them cover. All that ended up doing was hold the Swarmlord back, and I never had to worry about him. I know what he was attempting to do, protect all at all cost, but that was the wrong strategy to employ with a Tyranid list. He was so afraid of failing that he ended up failing. All my list had to worry about was: the Hiveguard, stealers, and the Doom and pod. 2000 points versus 806 points tells you how that scenario will end, no doubt.

Saturday, June 12, 2010

So I just got back from the Semi-Finals...

Scooter, Damien, Leigh and I all caravaned up to The Aventurer's Guild in Harrisburg, Pa to take part in the 'ard Boyz Semi-Finals tourney.

Here's my list:


Flesh Tearers 




HQ

Reclusiarch Power Fist 145
Librarian Blood Lance Shield of Sanginus 100


Troops

Assault Squad, 10 Sgt Cost Paired Lightning Claw Flamer Flamer 230
Assault Squad, 10 Sgt Cost Power Fist Melta Melta 235
Assault Squad, 9 Sgt Cost Power Fist Remove jump packs Melta Gun Rhino Searchlight 223
Assault Squad, 10 Sgt Cost Power Fist Flamer Flamer 225


Elites

Sanguinary Priests, 2 Jump pack Power Weapon for Jump Priest 140
Assault Terminators, 7 Lightning Claws x2 Thunder Hammers x 5 Land Raider Crusader Multi-Melta 565
Furioso Dreadnaught, 1 Librarian Dreadnought Wings of Sanguinous Might of Heroes 175


Fast Attack

Attack Bike, 1 Multi-Melta 50
Attack Bike, 1 Multi-Melta 50
Attack Bike, 1 Multi-Melta 50



Heavy Support

Vindicator, 1 Siege Shield Searchlight 156
Vindicator, 1 Siege Shield Searchlight 156


Points Summary:

HQ: 245
Troops: 913
Elites: 880
Fast Attack: 150
Heavy Support: 312
Total: 2500


My first opponent, Kier, was using a two Land Raider Crusader Blood Angels list with a crap ton of Typhoons, two units of missile devs, Asteroth with a jump squad, and a multi-melta dread in a pod. I had first turn, and set up with an aggressive position with my Vindicators, LRC, Attack Bikes, Libby Dread, and I had this all backed up by my PA Libby in the Rhino with Shield of Sanginius. I kept my double melta assault squad in reserve to DS with the Sanguniary Priest with the jump pack, and my other jump assaults to reserve in on the long table edge near my placed objective. Essentially, my plan was a basic pincer move. I would herd my enemy from his corner, down to where my reserves would be coming on, and we would meet in the middle. This plan worked almost perfectly.

I could tell that this opponent was not as familiar with the Blood Angles codex as he would have liked. He didn't know that Vindies were fast, and how the Psychic powers worked. I advanced into his lines, and he was hesitant to strike against me, holding Astaroth and his squad back. One of his LRCs was immobilized the first turn, and while his fire neutralized the Vindies with stuns and shakings, he kept pouring fire into them, letting everything else into close contact with troops. My Terminators ended up killing his Devs, Astaroth, and his squad, while my attack bikes and LRC pummeled his Land Speeders into submission. He did pop my Librarian dread first thing with his podded dread, but, for the most part, I kept everything intact and functioning. What did not work on my end was meltas vs his second LRC. It happened to be parked near an objective, and cost me the Massacre. Major Win, with three points.

Second game had me playing against Trevor, an Iron Fist Leagueer, who was also using an Asteroth BA list. 3 Storm Ravens, Death Company, DC Dreads, Furiosos, Lemartes, a partridge in a pear tree... I won the toss to got first or second, and I went second, keeping everything in reserve. As I began to trickle in on the second turn, I ended up with my double melta squad DSing onto a Storm Raven (Yes, I know, even with DoA), but beyond that, I got about a third of the force in. I pulled them onto the extreme right flank, hoping to mitigate the left-most storm raven and a libby furioso. It was very touch and go at first, with my casualties mounting quickly. But the tide turned with Trevor moved a Storm Raven near the board's edge to get a rear shot against my Vindie, and ended up killing it. The next turn, I surrounded its base, and wrecked it. Since he had to deploy, and there was nowhere else to go... There went a DC dread and the only other scoring troop in the game. I killed off about 500-600 points in one blow. From there, I mopped up. Trevor was jovial throughout, and a great opponent. He ended up giving me the Massacre, and two bonus points were earned in addition.

That placed me in a very good position to take one of the top three spots. I ended up facing Damien Greene, who I played in the last 'ard Boyz as well. It was a hard fought, and fantastic game. Damien and I fought tooth and nail the entire time, and shook hands at the end. He was running a Kahn bike list, with three Twin-linked AC Dreads, an Inquisitor with Tarot, three bike squads, three thunderfire cannons, two inquisitorial melta storm troopers in rhinos, and two landspeeder typhoon squadrons. He castled center, and I came in from my side deployment, all in at once. I defeated myself. I thought I could take out his melta storm troopers in the rhinos, but it was all for naught. They popped both my vindicators in the second turn. It turned that area into a parking lot. After that, I got bogged down in assault, which Khan left over and over with his hit and run. It was frustrating as all hell. His thunderfires kept pinging me to death. Over six weary turns, he killed all but 310 points of my list, where I didn't even get quite through half of his. My TH/SS terminators were rockstars, though. They survived almost until the last turn, and ended up chasing Khan and his squad off, earning me my one lonely point for this round.

Total Score: 43 points, Damien took first, Logan Payne took second, and Scooter scoot, scoot, scooted into third.

Wednesday, June 2, 2010

Hive of Activity (Works in Progress)

I've been getting things together for this week's Tournament @ Blob Park, and since it's a "paint optional" event, I don't have to get things together for it.

But it still feels better having a cohesive looking army on the board. To that end, I've been working on getting things painted if I can make the tourney.

You can click on any of the images, and it'll take you to the image's dakka page, where you can see it full sized, and even zoom in on things. Dakka's Gallery is free for members, and membership to Dakka is free. So, win.

These terminators are not fully highlighted, and are missing lens work on the two in the back. Plus, My Baal Red wash got all shiny. I'll have to dullcoat them at some point.

Assault, Blood Angels, Flesh Tearers

I need to work on the siege shield, the smoke stacks, and the cupola gun, but otherwise, we're done with this one. I still have to finish another one, though.

Blood Angels, Flesh Tearers, Vindicator

This is nowhere near done, paint job wise, but I like how the conversion came out.

Blood Angels, Flesh Tearers

All metal bodies + all plastic arms means I pinned each of them. There's nothing worse than hunting for missing body parts.

Assault Squad, Blood Angels, Flesh Tearers, Metal Figures

These High Priests are pretty much done, except for basing and a few touch ups.

Blood Angels, Flesh Tearers, Sanguinary High Priests

Sunday, May 2, 2010

Possible 'ard Boy List #1 The Flesh Tearers

Wow, it certainly has been some time since I looked at this. Time to blow the dust off of it, and get back to regular posting now that school is winding down.

'ard Boy Season is upon us, and given my resounding lack of success from last year, I want to make up for it this year. I know that I'll be facing leaf blowers x 8000 if I go, so I'm thinking I need to make a list that combats that, rather than succumb to using my own Imperial Guard list. In that vein, I'm looking at two non-ig options I have that might make my inital run easier.

Blood Angels, Flesh Tearers, Veteran, Warhammer 40,000

Flesh Tearers 4th Company Blood Angels

The Reclusiarch rides with the Termies, and the libby and the priest float where they're needed. This list is not subtle at all, and is meant to pound face. It's got psy defense, and can kill anything it gets it's hands on. The baal can scout or outflank, which ever is needed. The tac squad can combat squad in case an objective needs a baby sitter, a risk, but worth it.

HQ
Reclusiarch Power Fist 145
Librarian Unleash Rage Shield of Sanginus 100

Troops
Assault Squad, 10 Sgt Cost Paired Lightning Claws Flamer Flamer 230
Assault Squad, 10 Sgt Cost Powerfist Melta Melta 235
Assauly Squad, 9 Sgt Cost Powerfist Remove jump packs Melta Gun Rhino 222
Tactical Squad, 10 Sgt Cost Powerfist Melta Gun Lascannon Rhino 260

Elites
Sanguinary Priests, 1 50
Assault Terminators, 6 Lightning Claws x3 Thunder Hammers x 3 Land Raider Crusader Multi-Melta Extra Armor Search light 531
Furioso Dreadnaught, 1 Librarian Dreadnought Wings of Sanguinous Might of Heros 175


Fast Attack
Attack Bike, 2 Multi-Melta Multi-Melta 100
Baal Predator, 1 Extra Armor Heavy Bolter Sponsons Searchlight 161

Heavy Support
Vindicator, 1 145
Vindicator, 1 145

Points Summary:
HQ: 245
Troops: 947
Elites: 756
Fast Attack: 261
Heavy Support: 290
Total: 2499

I know that most IG players will be running with a Mysticx2 combo, so I'll want to avoid Deep Strike. I'm going to put the vindicators in front of the Land Raider to provide cover, and move agressively up a flank. Depending on the sight-lines afforded available to the mystics, etc, I may combat squad my melta assault squad to drop them on a flank. As long as they can avoid the mystics, they might be able to roll up a flank. Descent of Angels will make Deep Striking more attractive, and could combat the penalty for the Officer of the Fleet.