Showing posts with label Celestial Lions. Show all posts
Showing posts with label Celestial Lions. Show all posts

Monday, May 24, 2010

The Fun Army

Chaos Daemons, Nurgle

At this point I have four fully purchased (but not fully painted) 40k Armies, my Flesh Tearers (Blood Angels), my Celestial Lions (Codex Marines), my Valhallan 42nd Imperial Guard, and last, but not least, is the Host of Hope's Demise, an all Nurgle based Epidemius army, full of Nurglings, Plague Bearers, and assorted corpse yellow goodness. The 42nd and the Flesh Tearers are competitive minded, and I consider the Celestial Lions and the Host as "for fun".

What makes a "fun" army? That's the nebulous part, since fun is different for everyone. For me, the fun army is one built with form over function. You have to look at the army and say "Yes, that makes sense from what I know of the background of 40k.", not "How the hell did he shoehorn that nonsense in?".

In that mind, I created a list that I still think will win games, but due to thematic elements, will likely have vulnerabilities that most tournament savvy players will exploit.

Host of Hope's Demise - Chaos Daemons

HQ
Epidemius 110
Great Unclean One Cloud of Flies Aura of Decay 185


Troops
Plague Bearers, 7 Chaos Icon 130
Plague Bearers, 14 Chaos Icon 235
Nurglings, 7 91
Nurglings, 7 91
Nurglings, 7 91
Nurglings, 7 91

Heavy Support
Daemon Prince, 1 Wings Iron Hide Mark of Nurgle Cloud of Flies Noxious Touch Daemonic Gaze 235
Daemon Prince, 1 Wings Iron Hide Mark of Nurgle Cloud of Flies Noxious Touch Daemonic Gaze 235

Points Summary:
HQ: 295
Troops: 729
Elites: 0
Fast Attack: 0
Heavy Support: 470
Total: 1494

So, we have an army that's random, and controlled by the whim of the Chaos Gods, but if the right wave comes in first, it will start murdering any ground troops available, adding to the Tally of Nurgle straight off. Then, when the Nurglings come in, the little nasties will hopefully have Noxious Touch straight off, and will be wounding on a 2+ in close combat. This army is highly vulnerable to mech, with only three models being able to pop armor (the two daemon princes, and the Great Unclean One). Any high toughness foot army needs to watch out, though! So that's nids and Eldar Iyanden Armies, then, I suppose. For that exact reason, it's not exactly a take all comers list, but it makes for great moments. Moments like nurglings murdering a Bloodthirster in close combat because they wound on 2+ with no armor save. Just avoid Sisters Of Battle and Vulkan Marines. Template weapons will clear you out in a hurry.

Monday, May 3, 2010

Possible 'ard Boys List #2 Celestial Lions (Space Marines)

My Marine List

Captain Leo Cusuro (Kahn) and the Libby ride in the LRC with the TH/SS termies, and everything can outflank. The Assault squads, which normally suck since they need to spend three turns getting anywhere, can hit a line in one or two turns. The devs are there to avoid a penalty from not having HS (which came up last year), and to move on and start taking side shots next turn. I won't nessecarily outflank everything every time, but I'd like to think this would really screw with leafblowers. Kahn would also give the termies FC and Hit and run for extra fun.

Celestial Lions, 3rd Company Space Marines

3rd Company, Celestial Lions, Space Marines, Warhammer 40,000

HQ
Captain Leo Cusaro (Kor'sarro Khan) Power Armor Frag and Krak Bolt Pistol Moonfang Iron Halo 160
Librarian Termnator Armor with Storm Shield Null Zone Vortex of Doom Force Weapon Psychic Hood 140

Troops
Tactical Squad, 10 Sgt Upgrade Power Weapon Flamer Lascannon Rhino Melta Bombs 235
Tactical Squad, 10 Sgt Upgrade Power Weapon Melta Gun Lascannon Rhino Melta Bombs 240
Tactical Squad, 10 Sgt Upgrade Power Weapon Flamer Heavy Bolter Rhino 220
Tactical Squad, 10 Sgt Upgrade Power Fist Flamer Missile Launcher Rhino 230


Elites
Assault Terminators, 6 Thunder Hammer/Storm Shield x6 Land Raider Crusader Multi-Melta 500


Fast Attack
Assault Squad, 10 Sgt Upgrade Power Fist Flamer 225
Assault Squad, 10 Sgt Upgrade Power Fist 215
Attack bikes, 3 Multi-Melta Multi-Melta Multi-Melta 150

Heavy Support
Devestators, 7 Sgt Missile Launcher x4 182

Points Summary:
HQ: 300
Troops: 925
Elites: 500
Fast Attack: 590
Heavy Support: 182
Total: 2497

Sunday, November 22, 2009

What's the story, Morning Glory?

Why do I put myself through the torture of dealing with Games Workshop as a hobbyist? Why does anyone?

That's an answer as individual as each hobbyist, but for me, it's because of the rich background that Games Workshop has stolen from just about everywhere. I don't blame them. Every artist steals. It's the synthesis that makes it great. How does all this theft get tied together and reintegrated into a new whole? That's the key.

It occured to me that I've let this vital portion of my hobby fall to the wayside. I think trying to be more competative has made me forget that story needs to trump rules at times, or burn out will occur. For that reason, I'm presenting my background story for the Celestial Lions 3rd Company to you, my audience of no one.
They honor those who fell at Armageddon, those who were doomed by their own government:

“To have faith in times such as these is easy. Man is beset from all sides by the Xenos, the traitor. The Emperor is our only refuge. But what of those whose faith is tested? What of those who have been judged, found wanting, and still believe? There is no greater faith than those who hold true after being brought low.”
--Brother-Captain Lerato Vinerex, Master of the Fleet


+++Lexicanum Entry: Restricted, Vermilion Access+++
Thought for the day: An open mind is like a fortress with its gates unbarred and unguarded.


The Celestial Lions are a Space Marine Chapter created in the 38th millennium. They have a long and glorious history. Recently, the highly naive nature of the Chapter led them into conflict with the Inquisition.

Background

During the event known as the Khattarn Insurrection, five companies of the Celestial Lions were attached to Inquisitor Apollyon in order to crush the ongoing revolt on the main planet, Khattar. The orbital defences were nothing to the Space Marines and they quickly landed on the planet, with virtually no opposition. As the campaign progressed and the number of prisoners increased, it became evident that this was no mere minor rebellion. Apparently the priesthood of Khattar had been corrupted and had led the leaders of the planet into the arms of Slaanesh. Local renegade Imperial Guard and Planetary Defence Force regiments were quickly defeated and within three months the rebellion was crushed. The detachment of the Celestial Lions boarded into their ships and left for their fortress monastery.

As the ships left orbit, the Imperial Navy, under orders of Inquisitor Apollyon, bombarded the planet, and obliterated the entire population of the planet. This action horrified the Celestial Lions who proceeded to condemn the Inquisitor. Captain Saul had attempted to halt the bombardment, but could not counter-order an Inquisitor. From then on, the Celestial Lions were highly vocal against the Inquisition, as it was unnecessary to destroy the planet. They sent a series of very loud and public condemnations against the Inquisition in general. A delegation of senior Chapter officers left for Terra to further their cause, but the ship never arrived. It was blown wildly off course by a freak warp storm, far into Ork territory. The wreckage was eventually found two years later, although this was not enough to deter the Celestial Lions, which kept demanding an investigation into the events surrounding the destruction of Khattar.

Their efforts, though valiant, were completely in vain. The Inquisition technically answers to no one but itself and the Emperor, intolerant of any outside pressure and criticism.

With the outbreak of the Third War for Armageddon, the entire chapter of the Celestial Lions dispatched was deployed to defend Hive Volcanus. They suffered horrendous casualties within months of arriving. The intelligence they received was horribly inaccurate and often led them into ambushes where they were outnumbered and outgunned. Some of the higher ranking officials began to suspect this was intentional, a ploy to wipe out the entire chapter, but nothing could be proven.

One particularly devastating battle was when four entire companies were wiped out in the Mannheim Gap by the combined forces of Warlord Thogfang's Gargant mob and the Razor Speed Freaks. Losses mounted and ended with a very well-coordinated attack on the Celestial Lions base camp.

This particular battle lasted for three hours. Hundreds of Marines fell to the overwhelming Ork forces. Sniper fire rained down from the mountain sides, relentlessly targeting the Apothecaries. Finally, a small company was able to break through the Ork lines and fight their way back to the Hive. Only ninety-six Marines survived and, to make matters worse, the last Apothecary took a bullet to the head within hours of arriving at the Hive. Their gene-seed lies unharvested on the surface of Armageddon and the remaining brothers have sworn to die alongside their fallen brothers, fighting to the last.

++END DOCUMENT/SECURE TERMINAL UPON PAIN OF DEATH+++

“It was true that we were thought to be doomed. But the Emperor saw us through that day. It is true that we are a shadow of what we once were, and that Armageddon was what broke us. But what is broken can heal. Is it not our burden as Space Marines to carry on, no matter the cost?”

--Brother Epistolary Marcus Alesius


It is whispered in some corners of the wide galaxy that one Apothecary was spared by the grace of the Emperor. Mortally wounded, he saw to his own internment in a dreadnought of the Third Company, Scipio’s Claw. Though nearly blinded by the pain, Brother Albus’s transformation from something more than man to something less than machine was accomplished. Though it pained them to do so, a large contingent of the Third Company smuggled themselves out of the ruins of Volcanus Hive, escaping with Albus to an awaiting Strike Cruiser.

Since then, those elements that survived the hell of Volcanus have rejoined their Battle Brothers. Though they are a shadow of their former glory, the Celestial Lions still keep the vows they made to uphold the will of the Emperor. They survive by the most tenuous of threads, but then again, what servant of the Emperor does not?