A war gaming blog, covering Malifaux and 40k, and just slightly obsessing on models with fur hats
Showing posts with label Virginia. Show all posts
Showing posts with label Virginia. Show all posts
Friday, August 20, 2010
NOVA Open Round Three
The third round saw me facing Joseph Trueblood, a gamer I had not met before. He plays mostly in the VA area, and, like me, was undefeated coming into the round. Scenario 3 saw us setting up as a pitched battle, with table quarters as the primary, with objectives as secondary, and VP's as the tertiary. As you can see from the very brief video above, I completely slacked on the recording of my games as the day wore on. This was the last video that I took for the day.
Joe was playing a highly mobile BA force.
Mephiston
3 5 man assault squads with various special weapons in Razorbacks
3 Furioso dreads
3 Vindicators
3 Baal Preds, 1 flame storm, 2 Twinlinked Assault Cannons
I won the first turn, and set up in the far corner, castling and waiting for the pain to come my way. He toed the deployment line, getting as close to me as he could. He attempted to sieze initiative, but failed.
He scouted forward, and my valk scouted to the flank to get side shots on his preds and vindicators. The valk also served as a distraction to draw away fire power, as did my ratlings, which were also deployed to get side shots. I had Marbo and a guard squad in reserve. The guard squad was to enter on another table quarter and hide to add 75 points to my total there.
With the set-up we had, I was able to whittle him down over time. Anything that threatened my area of the board got unloaded on until it was stunned, immobilized, or destroyed. He clumped his vehicles together, which allowed my manticore, devil dogs, and medusas extra leeway in targeting, and indeed, got me extra hits. That being said, it was still a hard row to hoe. I had to maneuver to get shots in his vulnerable side armor for his baal predators and his vindicators. He made excellent use of cover as well. My guard squad that was meant to hide was actually forced to do something, and plasma-gunned on of his vindicator's guns off.
It was another desperate, hard fought battle, but in the end, it was tied for quarters, tied for objectives, and I won in VP's. Set-up was very favorable to me, and it accounted for my victory.
Tuesday, August 17, 2010
NOVA Open Round 2
Round two was possibly the hardest fought game that I had. The impossible happened, and we ended up going through tieing all three victory conditions until a winner emerged.
Out of eighty-eight possible opponents, my foe was no less than Leigh Brady, a fellow Fr.A.G.er. I knew I was in for a hard fight, but little did I know how hard. I don't have his list, but you can see it on the video: Razorspam with Gating Terminator bully boys and Dakkadreds. It was hard as hell, and twice as ugly to have to face. The mission was objective capture, and the deployment was pitched battle. Secondary tiebreaker was VP by a 250 point margin, and tertiary was table quarters.
As with the last post, my camera work was hit and miss, but I hope that it lends you all the impression that after turn two, I thought I was done. My losses at that point: My Devil Dog, two Manticores, a Chimera, a Platoon Command Squad, and I was sitting looking at Thunder Hammer/Storm Shield Terminators squarely in my deployment zone.
Then it all took a turn for the better. I torrented the Libarian away from the Terminators, and they took a ton of wounds. I passed my Weaken Resolve roll, and they fled for the rest of the game. My hydras, Chimeras and autocannon squads pummelled his vehicles senseless, and my melta vets captured a key objective in the center. Each of us were tearing each other to pieces, but the game ended all too soon. At the end, we tied on objectives with two each, we failed to clear a 250 threshold for a VP victory, and both of us had two table quarters. It came down to raw victory points.
I won the game by 5 points. Let me repeat that: 5 points. Less than 1/3 of a Marine. But a "W" is a "W", so... Leigh sucks. Forever.
Seriously, though. This was a hard fought game, and it couldn't have been closer had I tried. It also goes to prove that whole addage of "never giving up". Had I conceeded after turn two, I never would have had that great game. Neither of us can beleive that the game turned out that way. It just goes to show you what massed firepower can do.
NOVA Open Recap, Round 1
After watching these videos from the weekend, I realize that I am unqualified to do these things in a tournament environment. I'm far too into the games to actually remember to take the videos in the first place. But the videos are all I have, as my still camera crapped out on me. So, they're what you get. My apologies.
That being said, the NOVA Open was a great time. 4 rounds of some of the best (and closest) 40k games I've ever had. I can't say enough about the level of competition and sportsmanship on display this weekend, and the dedication of the staff on hand to resolve issues that arose during the game. The format can be found on the Whiskey and 40k blog.
So, let's get onto the games, shall we?
Game 1 had me facing Casey Campbell, from the Iron Fist League, a group of veteran gamers based in Northern Virginia/DC.
His list:
Swarmlord
2 Tyrant Guard
Warrior Prime with Lashwhip/Bonesword, Deathspitter
8 Warriors with Rending Claws, Deathspitters, 1 Barbed Strangler
9 Stealers+Broodlord with scything talons
9 Stealers+Broodlord with scything talons
10 Termagants with spine fists - 60
Tervigon with catalyst, scything talons, cluster spines, adrenal glands, toxin sacs - 200
3 Hive Guard
3 Hive Guard
Doom with Pod
3 Ravenors with rending claws
What did I bring? The glorious Valhallan 42nd Mountaineers, pride of the Motherworld!
Lt. Sorin Company command with lascannon, plasma x 2 Chimera with HHB and TML
Chef Gordo Ramsey and Kitchen Crew (3 Ratlings)
Psyker Battle Squad 7+1 Overseer, Chimera with HHF, TML
Guardsman Marbo
Revnik's Ragers, 1st Platoon, Faith Company
-Platoon Command, flamer x 4, Platoon Commander, Chimera with HHB, THF
-3 Autocannon/plasma squads
-Commissar Price, power weapon
Veteran Squad with 3x Melta, Chimera with HHF, TML
Al-Marakesh's Irregulars (Veteran Squad) Plasma riflex3*
Devil Dog, HHF
Devil Dog, HHF
Vendetta Gunship *(The plasma rifler's ride)
Manticore
Medusa squadron of two
Hydra squadron of two
Mission: Dawn of War set up, VP primary objective/Table Quarters tie-breaker/Objective secondary tiebreaker
How do I sum this game up? It was a dawn of war mission with a shooting army opposing a close combat army with no real form of transport. Casey's only chance was getting his infiltrating stealers into CC early, and getting Doom quickly to distract me. Due to his terrain rolls and reserve rolls, it just wasn't happening. He made some interesting choices for his list that-- which as someone who doesn't play tyranids-- I just didn't understand. Not spawning, including warriors, not including another tervigon, allowing termigants to slow the Swarmlord down... I think the cards were stacked against him, but I think at that point, you have to play more aggressively than he did. He attempted to keep the termigants in cover, and the tyrant guard/Swarmlord squad behind them to give them cover. All that ended up doing was hold the Swarmlord back, and I never had to worry about him. I know what he was attempting to do, protect all at all cost, but that was the wrong strategy to employ with a Tyranid list. He was so afraid of failing that he ended up failing. All my list had to worry about was: the Hiveguard, stealers, and the Doom and pod. 2000 points versus 806 points tells you how that scenario will end, no doubt.
Saturday, May 29, 2010
FTW Games
There's a new sheriff in town! And by "sheriff", I mean store, and by "town", I mean Richmond, VA.
It looks like a nice store; I hope some of my more southerly friends check it out.
It looks like a nice store; I hope some of my more southerly friends check it out.
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