Terrain Building and shenanigans at the Brandt World Headquarters at
9033 Westerholme Way
Vienna, VA 21182
Come drink cold beverages and have lunch with the terrain masters of the Nova Open, and paint, paint, paint your way to terrain mastery. RSVP at NovaOpen@gmail.com
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July 18th - the Nova Open Foundation Charity Tournament and BBQ
DATE: July 18, 2015
PLACE: McLean, Virginia.
SPACES: Limited and first come/first serve: First 32 40K players &
First 16 Malifaux players guaranteed. After that, we’ll start a wait
list.
It's food, music, and wargaming fun in the spirit of the original pre-Nova event. I know we're running out of space, so go to novaopenfoundation.org to reserve your space today.
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July 25th - Bel Air Games Nova Open Prep tournament!
Yes, there's a lot of Nova Open to this update, but it's a tournament that will be running the first three rounds of the Nova's schemes and strats. If you want to get some practice in before the big event, this is the ideal time to do so. Fabulous prizes await!
My friend, Maht Crestborn, and I are going to be event leads at the 2014 Nova Open.
We'll be running all the Malifaux events there, and I'm excited. We have at least two tournaments to plan, a few other events, and not a lot of time to do it. We're really looking forward to bringing a great series of events to one of the fastest growing conventions on the Eastern seaboard.
Add to that my prep work for Adepticon and Gencon, and I'm a busy bee. I really looking forward to this year's con season.
Sunday, June 24, 2012
So, to keep my options open, I'm also building a list for my Flesh Tearers at 2k for the NOVA, just in case. Last year, I went and took an all jump, led by the Sanguinor list, and I went 4-4 with it. In case my earlier supposition about vehicles was wrong, I thought I'd try something else, and make a vehicle heavy (for me) BA list. If the flyer rules are as good as they say, and if the flyer rules get transferred to the Storm Raven, well, I do have two that I converted just sitting about....
Here's the list I'm toying with (pun intended):
HQ: 1 Reclusiarch in Power Armour, 145 pts = (base cost 130 + Power Fist 15)
Given a number of the rumors floating about regarding 6th edition, it seems a less vehicle friendly place than it was before, at least to those light vehicle armies that we know and love. Given that supposition*, I'm seriously considering taking The Host of Hope's Demise to the NOVA Open, my all Nurgle based Chaos Daemons army. They've always excelled against a meat-bag based army, and have struggled against a metal based one. Could my tide of rotten flesh and rancid thoughts shuffle it's way to victory? It's hard to say, but it's fun to have an extra 250 points to play with**. I'll have to see the new mission structure, and how that will affect the NOVA's scoring, but I don't think it will be too much of a sea change.
My only concern is how to deal with flyers, who seem to have significant buffs to their defensive capabilities, but I've also heard rumors that flying monstrous creatures will also receive these buffs, and I'll likely have at least two of those. Of course, we're all guessing until the 30th, so who knows?
*And the fact that I love their paint job. **I usually play at 1750, and the NOVA is at 2k.
Having put Adepticon behind me (and that was hell, because I took ill at the con), I've got two major cons coming up. You might have already guessed what they are by the post's title. Of the two, only NOVA is 40k related exclusively, but let me take a chance to sing the praises of Gencon for the hardcore miniatures player.
First of all, Fantasy Flight is there in force. I've signed up for sessions of Chaos in the Old World, and I'm looking forward to them immensely. And let me state, unreservedly, that CitOW is one of my favorite games, so much so, that I'm bringing it to NOVA to unwind from the massive amounts of 40k I'll be playing that weekend. Being a 40k player, what's not to love about being one of the four gods to destroy the world of square base heresy? Fantasy Flight will have that, and their multiple GW based games out to play, including RPG products. You'll see the GW universe from a different angle, refreshing your game play.
Secondly, Privateer Press always makes a huge splash. Yes, I'm not -technically- a PP player, but I already have two factions from my Adepticon swag bag, Khador and Legion. As much as I feel like I'm cheating on my wife (GW) by considering playing these systems, you have to admire PP for getting right everything that GW is getting wrong. For instance, they're at Gencon, playing demos, building relationships, and generating goodwill. Their system is solid, the rules are tight, and the models are always interesting.
You also have Wyrd Miniatures, makers of Malifaux, and, if you're a pure painter, Dark Sword Miniatures produces great work, with the Game of Thrones and Masterworks miniatures. I mean, look at this thing:
That's incredible. And the lion is sculpted on. Seriously. Tom Meier is a genius. This mini was on display there last year, and the picture doesn't do it justice. Cool Mini is also there as well, with all of their bizarre and painterly miniatures there for you to peruse. Battlefoam is as well, so you can cart your ill gotten gains back home. And that's perhaps 1% of what's there. I even played a cyberpunk Cthulhu game last year. If it's possible to play, it's possible to find it there. If you go with an open mind, you'll be rewarded, I assure you.
The third round saw me facing Joseph Trueblood, a gamer I had not met before. He plays mostly in the VA area, and, like me, was undefeated coming into the round. Scenario 3 saw us setting up as a pitched battle, with table quarters as the primary, with objectives as secondary, and VP's as the tertiary. As you can see from the very brief video above, I completely slacked on the recording of my games as the day wore on. This was the last video that I took for the day.
Joe was playing a highly mobile BA force.
Mephiston
3 5 man assault squads with various special weapons in Razorbacks
3 Furioso dreads
3 Vindicators
3 Baal Preds, 1 flame storm, 2 Twinlinked Assault Cannons
I won the first turn, and set up in the far corner, castling and waiting for the pain to come my way. He toed the deployment line, getting as close to me as he could. He attempted to sieze initiative, but failed.
He scouted forward, and my valk scouted to the flank to get side shots on his preds and vindicators. The valk also served as a distraction to draw away fire power, as did my ratlings, which were also deployed to get side shots. I had Marbo and a guard squad in reserve. The guard squad was to enter on another table quarter and hide to add 75 points to my total there.
With the set-up we had, I was able to whittle him down over time. Anything that threatened my area of the board got unloaded on until it was stunned, immobilized, or destroyed. He clumped his vehicles together, which allowed my manticore, devil dogs, and medusas extra leeway in targeting, and indeed, got me extra hits. That being said, it was still a hard row to hoe. I had to maneuver to get shots in his vulnerable side armor for his baal predators and his vindicators. He made excellent use of cover as well. My guard squad that was meant to hide was actually forced to do something, and plasma-gunned on of his vindicator's guns off.
It was another desperate, hard fought battle, but in the end, it was tied for quarters, tied for objectives, and I won in VP's. Set-up was very favorable to me, and it accounted for my victory.
Round two was possibly the hardest fought game that I had. The impossible happened, and we ended up going through tieing all three victory conditions until a winner emerged.
Out of eighty-eight possible opponents, my foe was no less than Leigh Brady, a fellow Fr.A.G.er. I knew I was in for a hard fight, but little did I know how hard. I don't have his list, but you can see it on the video: Razorspam with Gating Terminator bully boys and Dakkadreds. It was hard as hell, and twice as ugly to have to face. The mission was objective capture, and the deployment was pitched battle. Secondary tiebreaker was VP by a 250 point margin, and tertiary was table quarters.
As with the last post, my camera work was hit and miss, but I hope that it lends you all the impression that after turn two, I thought I was done. My losses at that point: My Devil Dog, two Manticores, a Chimera, a Platoon Command Squad, and I was sitting looking at Thunder Hammer/Storm Shield Terminators squarely in my deployment zone.
Then it all took a turn for the better. I torrented the Libarian away from the Terminators, and they took a ton of wounds. I passed my Weaken Resolve roll, and they fled for the rest of the game. My hydras, Chimeras and autocannon squads pummelled his vehicles senseless, and my melta vets captured a key objective in the center. Each of us were tearing each other to pieces, but the game ended all too soon. At the end, we tied on objectives with two each, we failed to clear a 250 threshold for a VP victory, and both of us had two table quarters. It came down to raw victory points.
I won the game by 5 points. Let me repeat that: 5 points. Less than 1/3 of a Marine. But a "W" is a "W", so... Leigh sucks. Forever.
Seriously, though. This was a hard fought game, and it couldn't have been closer had I tried. It also goes to prove that whole addage of "never giving up". Had I conceeded after turn two, I never would have had that great game. Neither of us can beleive that the game turned out that way. It just goes to show you what massed firepower can do.
After watching these videos from the weekend, I realize that I am unqualified to do these things in a tournament environment. I'm far too into the games to actually remember to take the videos in the first place. But the videos are all I have, as my still camera crapped out on me. So, they're what you get. My apologies.
That being said, the NOVA Open was a great time. 4 rounds of some of the best (and closest) 40k games I've ever had. I can't say enough about the level of competition and sportsmanship on display this weekend, and the dedication of the staff on hand to resolve issues that arose during the game. The format can be found on the Whiskey and 40k blog.
So, let's get onto the games, shall we?
Game 1 had me facing Casey Campbell, from the Iron Fist League, a group of veteran gamers based in Northern Virginia/DC.
His list:
Swarmlord
2 Tyrant Guard
Warrior Prime with Lashwhip/Bonesword, Deathspitter
8 Warriors with Rending Claws, Deathspitters, 1 Barbed Strangler
9 Stealers+Broodlord with scything talons
9 Stealers+Broodlord with scything talons
10 Termagants with spine fists - 60
Tervigon with catalyst, scything talons, cluster spines, adrenal glands, toxin sacs - 200
3 Hive Guard
3 Hive Guard
Doom with Pod
3 Ravenors with rending claws
What did I bring? The glorious Valhallan 42nd Mountaineers, pride of the Motherworld!
Lt. Sorin Company command with lascannon, plasma x 2 Chimera with HHB and TML
Chef Gordo Ramsey and Kitchen Crew (3 Ratlings)
Psyker Battle Squad 7+1 Overseer, Chimera with HHF, TML
Guardsman Marbo
Revnik's Ragers, 1st Platoon, Faith Company
-Platoon Command, flamer x 4, Platoon Commander, Chimera with HHB, THF
-3 Autocannon/plasma squads
-Commissar Price, power weapon
Veteran Squad with 3x Melta, Chimera with HHF, TML
Al-Marakesh's Irregulars (Veteran Squad) Plasma riflex3*
Devil Dog, HHF
Devil Dog, HHF
Vendetta Gunship *(The plasma rifler's ride)
Manticore
Medusa squadron of two
Hydra squadron of two
Mission: Dawn of War set up, VP primary objective/Table Quarters tie-breaker/Objective secondary tiebreaker
How do I sum this game up? It was a dawn of war mission with a shooting army opposing a close combat army with no real form of transport. Casey's only chance was getting his infiltrating stealers into CC early, and getting Doom quickly to distract me. Due to his terrain rolls and reserve rolls, it just wasn't happening. He made some interesting choices for his list that-- which as someone who doesn't play tyranids-- I just didn't understand. Not spawning, including warriors, not including another tervigon, allowing termigants to slow the Swarmlord down... I think the cards were stacked against him, but I think at that point, you have to play more aggressively than he did. He attempted to keep the termigants in cover, and the tyrant guard/Swarmlord squad behind them to give them cover. All that ended up doing was hold the Swarmlord back, and I never had to worry about him. I know what he was attempting to do, protect all at all cost, but that was the wrong strategy to employ with a Tyranid list. He was so afraid of failing that he ended up failing. All my list had to worry about was: the Hiveguard, stealers, and the Doom and pod. 2000 points versus 806 points tells you how that scenario will end, no doubt.