Wednesday, October 9, 2013

The new Beta is here! The new Beta is here!


And that makes Kirai a real person!
I'm playing my first 2E Kirai game tonight, and I'm keeping it 35 points for simplicity.

Kirai's upgrades are cheap, thankfully, and are pretty useful. The upgrades are needed to bring her back to the power level she enjoyed prior to the 2E change over.

Here's the list:

Kirai  (Absorb Spirit, Immediate Vengeance, Swirling Aether)
Ikiryo
Datsue Ba (Spirit Whispers)

Grave Spirit
Gaki
Gaki
Gaki
Onryo

7 in the cache

For my 50, I'm considering adding Izamu the Armor with Aura of Decay. Should be fun.

Tuesday, October 1, 2013

Rasputina Thoughts

I've played a few games with my new favorite Master, and here are my thoughts:

  • The more Soulstones the better
  • Essence of Power is more useful than Wendigo in most situations
  • Despite its low Defense, a Golem with Subzero is worth it.
Rasputina is going to be getting most of your kills. And she can start doing that from about 23 inches away. A probable six casts on CA7 (8 if EoP boosts her), plus a positive twist if a soulstone is used (again from EoP) means the first two turns are going to crucial. You're going to have a high model count crew given the low cost of Ice/Metal Gamin and Molemen. Use that to your advantage and out activate your opponent. If you keep an Ice Gamin within six of 'Tina, your zero can boost her damage as well, and given the fact that she already has a respectable 2/4*/5**, you'll be sitting pretty. 'Tina works best when she can wipe a model out in one activation, and that means she usually won't be acting until about the third activation (if not later) because of those EoP and Gamin buffs expiring at the end of every round. Because of that need to activate later, she's vulnerable to fast movers. Bear that in mind and keep blockers handy. 

Don't be afraid to hit your own models in an engagement, especially if they're Ice Gamin. If you hit your own, and it's a large scrum, you can cheat your Gamin's defense number down and (hopefully) get the big numbers on your opponents. And if you run into the hard to kill issue (like I did with Taelor), the subsequent icy explosion of the Gamin will kill them off. I'll trade a 4 point model for Taelor/Vik, etcetera every time.

Metal Gamin are resilient as hell, but have the added bonus of making another model Def 6 for 1 AP. I'm considering having one shepherd the rather ponderous Def 2 Ice Golem so he can retain the Sub Zero upgrade. Once a henchman is released for her crew, Sub Zero is moving over to the hench. At that point, he'll get the generic Archanist upgrade that makes him Def 4.


Saturday, September 14, 2013

Malifaux (Avengers) Assemble!

Because what's a miniatures blog post without some images?

I'm mostly finished with the Golem and the Gamin for Rasputina.













This is all that I've painted in the last week or two. I was bored today, so I pulled out my unassembled Malfaux and went to town:

I put together:

Mei Feng
Kang
Emberling
3 RailWorkers
3 Metal Gamin
Viktoria of Ashes
Viktoria of Blood
3 Ronin
The Student of Conflict
Taelor

I'm debating putting together my Herald of Obliteration Crew, but really, I've get enough stuff to paint. The Good news is that Secret Weapon is releasing a sewer themed  set of bases, and I'm (nominally) building a sewer themed table, so I think the Viks have found their basing style.

Tuesday, September 3, 2013

Speaking of Frozen Planets...


Yup. I had a plan coming back from Gencon that I was going to focus on getting Mei Feng ready, so I'd have two Ten Thunders crews ready to go. I'd ignore the Viks and Rasputina in order to get Mei ready and out the door.

Yeah, about that...

Heh. I couldn't resist opening up the other boxes. Sadly, the Hired Swords had a mispack, so now I have two Viktorias of the Blood, and no Taelor, so that's a no-go until Wyrd sends the replacement. And I love the new 'Tina models, soooo...

I just have the one Gamin painted, but I have bases for all of them done up. I'm going to be adding the Crushed Glass from Secret Weapon to add an ice feel to the base top.


Thursday, August 8, 2013

Leaked Marine Pics


The more and more I look at these, the more and more I'm excited for these:






Monday, August 5, 2013

Mecha Front


So, Paulson Games is making a mecha game called Mecha Front. Unlike umpteen other companies he's not doing a kickstarter, at least not yet. It's in the 15mm range, and he's got one mecha, the Nor-Am Raptor up for sale as a test bed. I picked it up, and here's the finished result.




The torso is magnetized so it can twist, and the arm weapons are as well, so that they can be swapped for alternate variants.






Sunday, August 4, 2013

More terrain just finished

Just a nice little piece I just finished up. 




Plus, I got my Torii Arch basecoated, and my Mecha Front Nor-Am Raptor mostly done (I'll do a seperate post for that one).

Now I just need to get my Garden of Morr assembled and done.