A war gaming blog, covering Malifaux and 40k, and just slightly obsessing on models with fur hats
Showing posts with label Adepticon. Show all posts
Showing posts with label Adepticon. Show all posts
Saturday, November 8, 2014
Preparing for the Con Season to Start
So, I'm primarily a Resurrectionist player for Malifaux, and I feel like I've been missing some important support models from my stable of go-to models. Namely, Bête Noir, and Chiaki the Niece. Bête is the hidden punishment threat that make people reconsider who they want to kill and where, and Chiaki brings much needed condition removal and stable healing to the crew, plus (with a 1 pt upgrade) she's a source of slow for the opposing crew. AP management is king, and forcing a walk instead of a charge can mean the difference between life and death of a model.
And I think you'll agree that Bête is also a fairly neat model. I wanted to limit the colors I used in the model to make it cleaner and more striking. I also used Privateer Press colors for the first time, though I didn't see any real difference between them and the Vallejo I usually use. Perhaps those who are better painters can point out the reason they're better.
Also, from the Sage Old Painters Advice Department: if you're not getting any thing to come from the dropper bottle of paint, clear the neck of the stopper. Do not do what I did, or else all your Vallejo Scorpion Green will explode onto your palette, your clothes, and everything else. That is not recommended.
Wednesday, February 5, 2014
A Flesh Construct and My Sorrows
Gotta get ready for Adepticon!
I need to prime and paint a metal one of these, and then get Sebastian painted as well.
I got these guys painted up, and the Poltergiest is almost done as well, though I might go with a Primordial Magic instead of the 'giest, because that's gonna save me 3 points. I still need to prime Lilith, and then figure out how she works in time. It looks like we're just shy of two months!
Thursday, June 2, 2011
Adepticon Relic
I was playing in the Combat Patrol on Saturday at Adepticon, and it was Orks, Orks, Orks, and Space Wolves.
The Space Wolf player was using counts as rules, but I didn't mind so much, as his models were really sharp. Not Golden Demon level, certainly, but they had a look and depth to them that made them stand out. Sadly, I didn't have my camera with me at the time, so all I got was his Army list, which you see above.
Look at the level of effort taken to get that thing just so. He didn't have to go to that depth, as a simple typed thing would have got the message across, but he went that extra mile. I know it's a small thing, but that extra effort is why I go to bigger cons, so I can see what rabbit people pull out of their hat.
And yes, he pummeled me. :)
Tuesday, March 29, 2011
The 40k Championship List

Here's what I'm bringing:
2 x Librarians with Shield of Sanginious, Blood Lance
2 x Sanguinary Priests, CCW, Bolt Pistol, Jump Pack
3x Regular Assault Squad, Melta Gun x 2, Power Fist
1 Regular Assault Squad, Flamer x 2, Power Fist
1 Vanguard Veteran Squad Sgt with Lighting Claw/Storm Shield, 2x LC/SS, and 2 ccw/BP (One with Melta bomb)
1 Vanguard Vet: Sgt w/ LC/SS, 3 Power Weapon/BP (one with Melta bomb), 1 with Powerfist
The Priests and libbys each join one of the melta squads, and the vanguards choose an appropriate target when they drop. The priests and the VGV hopefully drop in similar locations so the VGV can use the priest's Furious Charge on their heroic intervention.
It's a risky list, but also a fun one as well.
Wednesday, May 5, 2010
INAT FAQ
A good deal of ink seems to fly each year prior to Adepticon about one topic more than any other: the INAT FAQ. It is either viewed as the most comprehensive tournament FAQ ever produced, or reviled as a serious undermining of the rules system by which we play.
We've all come across that rule which is vague. It seems invariably that the rule that causes the most arguments is the one for which GW hasn't made an errata or clarification: Doom of Malanti's, Deff rollas (finally taken care of), the use of Descent of Angels for Storm Ravens with embarked squads, the Manticore's template scatter... Maybe those have come up in your games, maybe they haven't, but I guarantee you that in six months, these things will be gone over line by line by the FAQ council that Adepticon appoints.
But is that a good thing? Opponents have valid points. There are out and out rules changes in the INAT, no if, ands, or buts. This is not all from GW's canon. A group of people are putting thier own clarifications, changes and spins on the product that you've purchased. It's fan based, not offical. And there's the very valid sticking point. It's not official. Stelek, a well known opponent of the FAQ, articulated his views thusly: "You have no right to change the way the game is played."
Proponents are very quick to point out that even GW doesn't count its own FAQs as official, except for the errata. And GW's FAQs fall very short of answering questions that will come up in the higher levels of play, things that if answer one way or the other will determine who walks home with a pat on the back, and who walks home with a thousand dollars worth of prizes. Things like that can put real pressure on a judge to make the "right call", and no matter what call he chooses, the blood-crazed hounds of internet will savage him. The proponents value the transparency that the INAT brings; here's the call we made on this, it was put up months ago, please review it. At that point, there's no argument. There might be bad blood, or hurt feelings, but the matter is closed.
As for myself, I find the proponent's argument more measured. Having been to Adepticon but the once, I only found reason to call upon the FAQ one time. The judge came over and quickly applied the ruling needed with minimal fuss. I played seven tourney games under the FAQ, and really didn't have to consult it. Which made the sturm and drang over the FAQ seem wasted effort. Differences in play exist from person to person, region to region, and state to state. The INAT, or something like it, is needed at nationwide events to smooth out those differences. Is the INAT appropriate at every event, regional or otherwise? That depends on the payer base and the Tournament Organizer's call. The only reason I would be unlikely to use it at an event is player feed back.
As to the charge leveled that the organizers of Adepticon have no right to change or clarify the game to their liking, I would refer the gentleman to the gray box on top of page 2 in the 40k Rulebook, under "The Most Important Rule". The game designers want you to do with your game what you want, including making house rules and house clarifications if you see fit. The only difference with the INAT is its scope.
We've all come across that rule which is vague. It seems invariably that the rule that causes the most arguments is the one for which GW hasn't made an errata or clarification: Doom of Malanti's, Deff rollas (finally taken care of), the use of Descent of Angels for Storm Ravens with embarked squads, the Manticore's template scatter... Maybe those have come up in your games, maybe they haven't, but I guarantee you that in six months, these things will be gone over line by line by the FAQ council that Adepticon appoints.
But is that a good thing? Opponents have valid points. There are out and out rules changes in the INAT, no if, ands, or buts. This is not all from GW's canon. A group of people are putting thier own clarifications, changes and spins on the product that you've purchased. It's fan based, not offical. And there's the very valid sticking point. It's not official. Stelek, a well known opponent of the FAQ, articulated his views thusly: "You have no right to change the way the game is played."
Proponents are very quick to point out that even GW doesn't count its own FAQs as official, except for the errata. And GW's FAQs fall very short of answering questions that will come up in the higher levels of play, things that if answer one way or the other will determine who walks home with a pat on the back, and who walks home with a thousand dollars worth of prizes. Things like that can put real pressure on a judge to make the "right call", and no matter what call he chooses, the blood-crazed hounds of internet will savage him. The proponents value the transparency that the INAT brings; here's the call we made on this, it was put up months ago, please review it. At that point, there's no argument. There might be bad blood, or hurt feelings, but the matter is closed.
As for myself, I find the proponent's argument more measured. Having been to Adepticon but the once, I only found reason to call upon the FAQ one time. The judge came over and quickly applied the ruling needed with minimal fuss. I played seven tourney games under the FAQ, and really didn't have to consult it. Which made the sturm and drang over the FAQ seem wasted effort. Differences in play exist from person to person, region to region, and state to state. The INAT, or something like it, is needed at nationwide events to smooth out those differences. Is the INAT appropriate at every event, regional or otherwise? That depends on the payer base and the Tournament Organizer's call. The only reason I would be unlikely to use it at an event is player feed back.
As to the charge leveled that the organizers of Adepticon have no right to change or clarify the game to their liking, I would refer the gentleman to the gray box on top of page 2 in the 40k Rulebook, under "The Most Important Rule". The game designers want you to do with your game what you want, including making house rules and house clarifications if you see fit. The only difference with the INAT is its scope.
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