Tuesday, August 17, 2010

NOVA Open Recap, Round 1

After watching these videos from the weekend, I realize that I am unqualified to do these things in a tournament environment. I'm far too into the games to actually remember to take the videos in the first place. But the videos are all I have, as my still camera crapped out on me. So, they're what you get. My apologies.

That being said, the NOVA Open was a great time. 4 rounds of some of the best (and closest) 40k games I've ever had. I can't say enough about the level of competition and sportsmanship on display this weekend, and the dedication of the staff on hand to resolve issues that arose during the game. The format can be found on the Whiskey and 40k blog.

So, let's get onto the games, shall we?

Game 1 had me facing Casey Campbell, from the Iron Fist League, a group of veteran gamers based in Northern Virginia/DC.

His list:
2 Tyrant Guard
Warrior Prime with Lashwhip/Bonesword, Deathspitter
8 Warriors with Rending Claws, Deathspitters, 1 Barbed Strangler
9 Stealers+Broodlord with scything talons
9 Stealers+Broodlord with scything talons

10 Termagants with spine fists - 60
Tervigon with catalyst, scything talons, cluster spines, adrenal glands, toxin sacs - 200
3 Hive Guard
3 Hive Guard
Doom with Pod
3 Ravenors with rending claws

What did I bring? The glorious Valhallan 42nd Mountaineers, pride of the Motherworld!

Lt. Sorin Company command with lascannon, plasma x 2 Chimera with HHB and TML
Chef Gordo Ramsey and Kitchen Crew (3 Ratlings)
Psyker Battle Squad 7+1 Overseer, Chimera with HHF, TML
Guardsman Marbo
Revnik's Ragers, 1st Platoon, Faith Company
-Platoon Command, flamer x 4, Platoon Commander, Chimera with HHB, THF
-3 Autocannon/plasma squads
-Commissar Price, power weapon
Veteran Squad with 3x Melta, Chimera with HHF, TML
Al-Marakesh's Irregulars (Veteran Squad) Plasma riflex3*
Devil Dog, HHF
Devil Dog, HHF
Vendetta Gunship *(The plasma rifler's ride)
Medusa squadron of two
Hydra squadron of two

Mission: Dawn of War set up, VP primary objective/Table Quarters tie-breaker/Objective secondary tiebreaker

How do I sum this game up? It was a dawn of war mission with a shooting army opposing a close combat army with no real form of transport. Casey's only chance was getting his infiltrating stealers into CC early, and getting Doom quickly to distract me. Due to his terrain rolls and reserve rolls, it just wasn't happening. He made some interesting choices for his list that-- which as someone who doesn't play tyranids-- I just didn't understand. Not spawning, including warriors, not including another tervigon, allowing termigants to slow the Swarmlord down... I think the cards were stacked against him, but I think at that point, you have to play more aggressively than he did. He attempted to keep the termigants in cover, and the tyrant guard/Swarmlord squad behind them to give them cover. All that ended up doing was hold the Swarmlord back, and I never had to worry about him. I know what he was attempting to do, protect all at all cost, but that was the wrong strategy to employ with a Tyranid list. He was so afraid of failing that he ended up failing. All my list had to worry about was: the Hiveguard, stealers, and the Doom and pod. 2000 points versus 806 points tells you how that scenario will end, no doubt.

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