Wednesday, January 19, 2011

1850 Tournament List - The Valhallan 42nd



1850 Pts - 5th Edition Roster - 42nd Valhallan Imperial Guard - Matt Stanley

Total Roster Cost: 1850

HQ: Company Command Squad (6#, 150 pts)
4 Company Command Squad, 69 pts = 4 * 6 (base cost 6) + Plasmagun x3 45
1 Company Commander, 26 pts
1 Chimera, 55 pts

Elite: Ratling Squad (6#, 60 pts)
6 Ratling Squad, 60 pts = 6 * 10

Elite: Psyker Battle Squad (10#, 155 pts)
8 Psyker Battle Squad, 80 pts = 8 * 10
1 Overseer, 20 pts
1 Chimera, 55 pts

Troops: Infantry Platoon (37#, 375 pts)
1 Infantry Platoon, 0 pts
4 Platoon Command Squad, 44 pts = 4 * 6 (base cost 6) + Flamer x4 20
1 Platoon Commander, 6 pts
1 Chimera, 55 pts

7 Infantry Squad, 50 pts = 7 * 5 (base cost 5) + Plasmagun x1 15
1 Heavy Weapons Team, 20 pts = (base cost 10 + Autocannon 10)
1 Commissar, 45 pts = (base cost 35 + Power Weapon 10)
1 Sergeant, 5 pts

7 Infantry Squad, 50 pts = 7 * 5 (base cost 5) + Plasmagun x1 15
1 Heavy Weapons Team, 20 pts = (base cost 10 + Autocannon 10)
1 Sergeant, 5 pts

7 Infantry Squad, 50 pts = 7 * 5 (base cost 5) + Plasmagun x1 15
1 Heavy Weapons Team, 20 pts = (base cost 10 + Autocannon 10)
1 Sergeant, 5 pts

Troops: Veteran Squad (11#, 155 pts)
9 Veteran Squad, 93 pts = 9 * 7 (base cost 7) + Meltagun x3 30
1 Veteran Sergeant, 7 pts
1 Chimera, 55 pts

Troops: Veteran Squad (10#, 115 pts)
9 Veteran Squad, 108 pts = 9 * 7 (base cost 7) + Plasmagun x3 45
1 Veteran Sergeant, 7 pts

Fast Attack: Vendetta Gunship Squadron (1#, 130 pts)
1 Vendetta Gunship Squadron, 0 pts
1 Vendetta, 130 pts

Fast Attack: Hellhound Squadron (1#, 120 pts)
1 Hellhound Squadron, 0 pts
1 Devil Dog, 120 pts

Heavy Support: Manticore Rocket Launcher (1#, 160 pts)
1 Manticore Rocket Launcher, 160 pts

Heavy Support: Ordnance Battery (2#, 280 pts)
1 Ordnance Battery, 0 pts
1 Medusa, 140 pts = (base cost 135) + Medusa w/Bastion-breacher Shells 5
1 Medusa, 140 pts = (base cost 135) + Medusa w/Bastion-breacher Shells 5

Heavy Support: Hydra Flak Tank Battery (2#, 150 pts)
1 Hydra Flak Tank Battery, 0 pts
1 Hydra Flak Tank, 75 pts
1 Hydra Flak Tank, 75 pts

There's just a ton of hurt going down-field, and the Ratlings help to keep unwanted scouters from reaching me too soon. I can blob my squads to provide L9 anti-transport fire, and plasma punishes anyone who gets close. I have no psy defense, though, and drop armies cause massive problems, so I might not bring this out this tournament season.

I do love them, though.

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